Lakes, rivers and water

Dig a river bed, fill a hollow or make a lake in one click.

  • Paint lake / river digs a bed and adds water on the tiles it crosses. Set the depth, and optionally an exact water level.
  • Lake in one click makes a lake of the chosen radius and depth where you click.
  • Fill hollow floods a low area, like a paint bucket. Mark tiles as Keep dry to stop it spreading.
  • Remove takes water off a tile.

Water never changes the ground by itself. For a sloping river, set each corner's height in the Inspector's Water surface section.

Note

Water in OMSI is per tile. A water plane can show in other low spots of the same tile, so check the result in 3D.

BUS STOPPING