Drawing roads

Straight, curved and free roads, snapping, heights and joining.

Press R to open Roads, choose a road type, then click on the map.

The three modes

Key Mode How it works
1 Straight Click a start, then an end.
2 Curved Click a start, then a control point to steer the curve, then the end.
4 Free Bends freely as you draw, like in Cities: Skylines.

Roads snap to other roads and to right angles. Esc finishes the current road or leaves the tool, and Ctrl+Z undoes a step.

Heights

  • By default, roads follow the terrain.
  • Use PgUp / PgDn to raise or lower the next point by 0.25 m (or 1 m with Shift), or type an exact height.
  • In Move, in the top view, hold Shift and drag a road end to change its height. Connected ends move together.

Joining onto another road

Start outside a road and finish on it (with Make junctions on) and Wayline builds a junction for you. See Making T junctions.

When you start a new road from the end of a connected road, Wayline keeps the departure direction, so the two flow into each other without a kink.

Tidying up

  • N splits the selected road at the pointer, so you can start a junction or bend exactly there.
  • Add nodes every 2 / 5 / 10 / 20 m gives you more points to drag curves into shape, without changing the road's shape.
  • Edit → Fix roads (whole map) links pieces that touch but were never joined, removes broken links, closes gaps up to 10 m and leads road ends that stop just short of a junction onto it. It's all one undo step.
BUS STOPPING